Development Update 4


Homestretch!

With only one day left to finish all the testing, tweaking and polishing the game I'm beginning to be very thankful that this was a 2 week project because it gave me a sense of my own capabilities. At it's current state the game has a tutorial and 3 levels, with each level having separate paths based on the player's skill level. 

I also implemented a rewind time mechanic that makes things pretty interesting because the player has to use a small amount of their health (which is already ticking down by the second) to use it. Other interesting tidbits added were different post processing for the parkour abilities when used as well as many many sound effects for the game. I was also able to implement a rudimentary settings system allowing the player to change their screen resolution, graphics setting level and mouse sensitivity.

Tomorrow is left entirely for tweaking and polishing any small pending tasks and publishing the game proper, to get feedback and revise changes. 

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